Early contender for the strangest and most fun internet explosion curio in film circles of the year, Skinamarink (2022) is an atmospheric, extremely lo-fi creepypasta horror seemingly born out of a haunted VHS tape. This may be the hardest film to have a blanket recommendation for due to its upsetting atmosphere centred around young children, durational cinema tendencies, and an active refusal to follow cinematic conventions that will annoy many audiences. It may be easier to recommend Skinamarink to lovers of Apichatpong Weerasethakul or Chantal Ackerman films than horror fanatics looking for a low-budget thrill, a place I sit on both ends of.
The filmmaker, Kyle Edward Ball, has been making horror short films for years based on user-submitted stories about their nightmares on YouTube. There is a simplistic effectiveness to many of these videos, with a certain aesthetic formed that grew into Ball’s debut feature, Skinamarink.
Set one night in a family home, Skinamarink follows two young children, Kevin (Lucas Paul) and Kaylee (Dali Rose Tetreault), who have seemingly been abandoned one night as their father disappears without a sound. This childhood nightmare of abandonment is immediately heightened as the doors and windows to their home also begin to disappear, and there is a distorted voice seemingly coming from upstairs beckoning them.
The effectiveness of the film’s horror is its depiction of a universal childhood fear shown from an actual child’s perspective. Ball is tapping into primordial fears that dwell within all of us, using the constraints of his very modest budget to heighten the atmosphere of dread across its extended run time. The film is certainly too long for its narrow scope coming in at 100 minutes, but when Skinamarink is working, it is one of the most effective horror experiences in years.

What has allowed Skinamarink to explode as a curio of indie horror cinema (including several in-demand screenings at The Astor Theatre and Palace Cinemas) is its experiential, durational cinema-styled horror that has a clear lineage in the genre, whilst feeling entirely new. Think Paranormal Activity (2007) but with actual aesthetic choices and storytelling ideas. Those films had some good scares scattered throughout the franchise, but the flat filmmaking in the name of realism makes them a chore to get through. The mixture of base human fears with an individual cinematic style that heightens digital noise and extremely low lighting, allows Skinamarink to feel familiar yet new, creating a deceptively compelling horror.
Its weaponisation of digital distortion is pretty special while still feeling familiar, turning one of indie cinema’s biggest issues (access to only cheap equipment), into its greatest strength. At its strongest moments, Skinamarink will have you questioning your own eyes, not sure if you’re seeing something that is not there or if Ball is manipulating everything on screen. Establishing an off-kilter immersion from the outset allows you to never be sure of that answer, drawing you further into each scene and the encroaching feeling of dread.
Ball gives us just enough narrative to get a sense of the family dynamic here before this fateful night. In a film centred around parental control, beginning with the four-year-old child Kevin apparently falling down the stairs (an act, like many in the film, we do not see but only hear) sets an early tone and has us questioning the children’s parents. The oldest child, six-year-old Kaylee, not wanting to speak to the mother further layers the themes of domestic issues and how they play a role in our childhood fears. In a regular horror film, a disembodied voice beckoning you to “come upstairs” would regularly have you questioning why our young protagonist would do such a thing, but here, we have an understanding about the likelihood this situation isn’t too far removed from their previous experience.

Its central set piece, which involves Kaylee going upstairs into her parent’s room, is one of the most haunting film sequences in years. After 40 minutes of atmospheric buildup, completely unsure of where we are being led, you will be wishing to return to watching cartoons downstairs and staring at Legos. The extended long take in this scene ratchets up the tension to a boiling point, with your palms a sweating mess in a sequence that seemingly goes for eternity. This is no doubt the peak of the film, with only smaller moments in the proceeding hour that match its tension and atmosphere. Structurally, Skinamarink could’ve taken some notes from its predecessors Paranormal Activity and Blair Witch Project (1999), by peaking in its final moments, but the atmosphere is definitely more of the Ball’s focus than the bigger scares the film has. Unfortunately, this makes the film drag in its second half, even for a great lover of durational cinema as I am.
A film sure to annoy and entice in equal measure, Skinamarink is a curious and mostly effective piece of atmospheric horror filmmaking from an interesting internet-focused filmmaker that is able to use his constraints to his advantage. Whilst not of the same quality as The Blair Witch Project, or the level of engagement culturally so far, Skinamarink is a more interesting and worthwhile horror experience than almost any found footage-style films in the genre.
Skinamarink is on Shudder now.